Tag Archives: IEEE VR


I’m in Minneapolis for the 2014 IEEE Virtual Reality and 3D User Interfaces conferences through Wednesday. I’ll be part of Panel 3: “VR Toolkits: Why do we keep re-inventing the wheel?” presenting my take and perspective as the main developer of VR JuggLua.

I’ve posted related links and papers about VR JuggLua including a preprint of the intended journal paper (submitted) for VR JuggLua.

If you’re at the conference, come find me, and make sure to come to the panel: it’s Tuesday at 4!