Tag Archives: IEEE

IEEE 3DUI/VR 2014

I’m in Minneapolis for the 2014 IEEE Virtual Reality and 3D User Interfaces conferences through Wednesday. I’ll be part of Panel 3: “VR Toolkits: Why do we keep re-inventing the wheel?” presenting my take and perspective as the main developer of VR JuggLua.

I’ve posted related links and papers about VR JuggLua including a preprint of the intended journal paper (submitted) for VR JuggLua.

If you’re at the conference, come find me, and make sure to come to the panel: it’s Tuesday at 4!

IEEE Haptics – Papers and Demos

Note: Going through old drafts, I found I had never posted this one.  Oops!

Here’s a taste of the papers and demos I found intriguing – these are gently-edited version of my live notes, in places, hence the terseness. For access to the papers/demo info and official photo, you’ll probably have to go through IEEE – those registered for the conference got a USB copy of the proceedings.

Papers

Oral Session 1

  • 3D Force Prediction Using Fingernail Imaging with Automated Calibration, Grieve et al. – this one seemed interesting to me, primarily because it is closely related to the HCI 575 (Computational Perception) course that I am currently taking.  It seems like it could have come out of a similar course project – and it seems like there are clear ways to build upon this work to make it less sensitive to lighting and position and allow it to run in realtime.
  • Design of a Vibrotactile Display via a Rigid Surface, McMahan et al.  – This is the paper on the “haptic floor tiles” I mentioned earlier as a teaser.  They generate high-frequency haptic content when you step on one of the specially designed floor tiles – made out of aircraft panels, load cells for force measurement, and voice coils for rendering. It allows them to better simulate walking on natural, structured surfaces (crunchy leaves, snow, etc). See the demos, below, for photos of me walking on these.  They put them as a CAVE floor, which seems like a great idea – simulate walking on thin ice, and help train users to avoid falling through. Can we get some for the MIRAGE?
  • Emulating Human Attention-Getting Practices with Wearable Haptics, Baumann et al. – A servo-controlled wrist squeezer as a more natural, less intrusive way to get your attention.  This research team is very inventive, producing lots of low-cost prototype haptic devices for providing wearable, expressive feedback support.  Not sure how we can connect their work to virtual assembly, but they’ve got some great ideas.

Greetings from the east coast!

I’m here in Waltham, MA (almost but not quite Boston), for the IEEE Haptics Symposium, which is being held as the final sub-conference of IEEE VR 2010. I arrived last night, seemingly well-coordinated with the departure of the other ISU attendees of the conference. I’ll be updating this blog regularly during the two-day event, with brief notes and perhaps some photos, if I can get my cell phone to transfer photos without beeping loudly.

My first impressions are that the conference environment seems very welcoming.  The first presentations are on fingertip and tactile haptic systems, an area I’ve never really looked into, so it’s all new to me.  There’s quite a bit of technical interest in the physiological and psychophysical interaction and the cutaneous receptors. Some of this research seem to be slick new hardware that would be cool to have.  (Example: how about haptic floor tiles in the C4 or its replacement? Simulate the effects of walking on natural surfaces like gravel, snow, etc…)

It’s reassuring that the questions that come to my mind while listening to the presentations seem to be generally either a: technical/terminology details a quick Google can answer, or b: also occurring to other, presumably more experienced conference attendees who bravely stand up and actually ask questions after the presentations.

I’ve been to academic conferences before, and have even presented.  That said, this research area is relatively new to me, so I imagine that this experience will teach me quite a bit about what to do and what not to do in conference presentations in this field.  After the first few presentations, I already have a few notes.

I’m looking forward to the rest of the presentations, as well as the demos – there’s nothing like a haptics conference to literally get in touch with new developments!  I’m resisting the urge to pull out the USB proceedings and browse the papers from the rest of IEEE VR and 3DUI that interested me but that I wasn’t present for – I’ll take a look at those later.  I think I will probably soon have to come up with a better system for archiving papers than keeping them all on my Dropbox, or I will run out of space pretty quickly. I’ve got the CHI 2010 conference (and thus its proceedings) coming up in early April, WINVR2010 in May, and I imagine those won’t be my last conferences…

More later!